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unity_prefab_info

Retrieve detailed prefab information including overrides, variant status, and added or removed components for both prefab assets and scene instances.

Instructions

Get detailed prefab information: overrides, variant status, added/removed components. Works on both prefab assets and scene instances.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathNoHierarchy path of a prefab instance in the scene
portNoUnity instance port (from unity_select_instance). Always include it when multiple instances run.
assetPathNoAsset path of the prefab (e.g. 'Assets/Prefabs/Player.prefab')
instanceIdNoInstance ID of a prefab instance
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden. It describes what information is retrieved but does not explicitly state that the operation is read-only or non-destructive. While implied, explicit disclosure would improve transparency.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, front-loaded with key information. No redundant words. Every sentence earns its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description covers the tool's purpose and scope but lacks details about return format or error conditions. Given the simple nature and full schema coverage, it is adequate but not fully complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the baseline is 3. The description adds context about working on both asset and scene instances, but this is already hinted by the parameter descriptions. No additional meaning beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Get' and the resource 'prefab information' with specific details (overrides, variant status, added/removed components). It also specifies it works on both prefab assets and scene instances, distinguishing it from sibling info tools like unity_gameobject_info.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage for prefab-specific information but does not explicitly state when to use this tool versus alternatives like unity_gameobject_info. No when-not or alternative scenarios are provided, leaving some ambiguity.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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