unity_component_batch_wire
Batch wire multiple GameObject references in a single call, assigning properties to targets like a manager linking to its panels.
Instructions
Wire multiple object references in one call (e.g. a manager to all its panels). Each entry: target GameObject, property, reference to assign.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| port | No | Unity instance port (from unity_select_instance). Always include it when multiple instances run. | |
| references | Yes | Array of reference assignments to perform |