unity_component_batch_wire
Wire multiple object references in one call to set up many GameObject references at once, such as connecting a UI manager to panels or linking enemy AI to patrol waypoints.
Instructions
Wire multiple object references in a single call. Efficient for setting up many references at once (e.g. wiring a UI manager to all its panels, connecting enemy AI to patrol waypoints). Each entry specifies a target GameObject, property, and reference to assign.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| references | Yes | Array of reference assignments to perform | |
| port | No | Target Unity instance port for parallel-safe routing. Get this from unity_select_instance. When working with multiple Unity instances, ALWAYS include this parameter. |