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unity_component_batch_wire

Batch wire multiple GameObject references in a single call, assigning properties to targets like a manager linking to its panels.

Instructions

Wire multiple object references in one call (e.g. a manager to all its panels). Each entry: target GameObject, property, reference to assign.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
portNoUnity instance port (from unity_select_instance). Always include it when multiple instances run.
referencesYesArray of reference assignments to perform
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided. Description only states function 'Wire multiple object references' without disclosing side effects, error handling, or whether individual failures abort the batch. Lacks behavioral depth.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence plus a clarifying example. No wasted words; information is front-loaded and concise.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema, and description does not explain return value or behavior on partial failure. For a batch operation, more context would be helpful.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so baseline is 3. Description adds a high-level summary of entry structure but no new meaning beyond what the schema provides for each parameter.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states verb (wire), resource (multiple object references), and provides a concrete example (manager to panels). It distinguishes from siblings like unity_component_set_reference which handles single references.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Description gives an example but no explicit guidance on when to use this tool vs alternatives (e.g., unity_component_set_reference). Context clues from sibling list suggest batch vs single, but no direct usage conditions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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