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unity_console_log

Retrieve recent Unity console log messages filtered by type (error, warning, info) and stack trace details.

Instructions

Get recent Unity console log messages (errors, warnings, info).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
portNoUnity instance port (from unity_select_instance). Always include it when multiple instances run.
typeNoFilter: 'error', 'warning', 'info', or 'all' (default: 'all')
countNoNumber of recent messages to retrieve (default: 50)
maxStackFramesNoFrames kept per retained trace (default: 6)
includeStackTraceNoTraces to keep: 'errors' (default, error-like entries only, trimmed), 'all', 'none'.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries full burden. It does not disclose behavioral traits such as whether the tool polls the Unity instance, if it has side effects, or how 'recent' is defined. The bare description lacks necessary context for an agent to anticipate behavior.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence, front-loaded with the core purpose, and contains no unnecessary words. It is maximally concise.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool has 5 parameters and no output schema or annotations, the description is too minimal. It does not explain the output format, how 'recent' is determined, or any limitations. A more complete description would improve usability.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the baseline is 3. The description adds no extra meaning beyond the schema; it simply restates the purpose. The parameters are well-documented in the schema itself.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses the specific verb 'Get' and clearly identifies the resource as 'recent Unity console log messages (errors, warnings, info)'. This directly states what the tool does and differentiates it from sibling tools like unity_console_clear or unity_agent_log.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives, nor does it mention any preconditions or exclusions. It simply states what it does without context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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