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unity_component_remove

Remove a specific component from a GameObject by specifying its path, component type, and optional index for duplicates.

Instructions

Remove a component from a GameObject.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
gameObjectPathYesPath or name of the target GameObject
componentTypeYesType name of the component to remove
indexNoIndex if multiple components of same type (default: 0)
portNoTarget Unity instance port for parallel-safe routing. Get this from unity_select_instance. When working with multiple Unity instances, ALWAYS include this parameter.
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so description carries full burden. It states the removal action but does not disclose side effects (e.g., whether dependencies are checked, undo support). Adequate but minimal.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence that is concise and front-loaded, no wasted words. Earns its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no output schema and simple parameters, the description is sufficient. It could mention return value (e.g., success/failure) but not critical for a removal operation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so baseline is 3. The description does not add further meaning beyond the schema; however, the schema itself is clear and self-contained.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states the action (Remove) and the target (a component from a GameObject), which is a specific verb+resource pair. It distinguishes from sibling tools like unity_component_add and unity_component_set_property.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies when to use (when you need to remove a component) but does not explicitly state when not to use or list alternatives. However, the sibling context provides implicit differentiation.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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