unity_gameobject_set_transform
Set the position, rotation, and scale of any GameObject in Unity by specifying its hierarchy path or instance ID, with support for local or world space transforms.
Instructions
Set the transform (position, rotation, scale) of a GameObject.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | No | Hierarchy path or name | |
| instanceId | No | Instance ID (alternative) | |
| position | No | ||
| rotation | No | ||
| scale | No | ||
| local | No | If true, set local transform instead of world (default: false) | |
| port | No | Target Unity instance port for parallel-safe routing. Get this from unity_select_instance. When working with multiple Unity instances, ALWAYS include this parameter. |