unity_gameobject_set_transform
Set a GameObject's position, rotation, and scale in a Unity scene, with support for world or local coordinates.
Instructions
Set the transform (position, rotation, scale) of a GameObject.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | No | Hierarchy path or name | |
| port | No | Unity instance port (from unity_select_instance). Always include it when multiple instances run. | |
| local | No | If true, set local transform instead of world (default: false) | |
| scale | No | ||
| position | No | ||
| rotation | No | ||
| instanceId | No | Instance ID (alternative) |