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unity_screenshot_game

Take a screenshot of the Unity Game View. Specify save path and resolution multiplier to control output size.

Instructions

Capture a screenshot of the Game View. The screenshot is saved on the next frame render.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathNoSave path (default: Assets/Screenshots/GameView_timestamp.png)
superSizeNoResolution multiplier (1 = normal, 2 = 2x, 4 = 4x)
portNoTarget Unity instance port for parallel-safe routing. Get this from unity_select_instance. When working with multiple Unity instances, ALWAYS include this parameter.
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description bears full responsibility. It discloses the asynchronous save behavior ('saved on the next frame render'), but does not mention other traits like file overwriting or permissions.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two concise sentences with no wasted words. Front-loaded with the action verb and resource.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple tool with 3 parameters and no output schema, the description covers the core purpose but omits any return value or side-effect details. It is adequate but minimal.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the baseline is 3. The description adds no additional meaning beyond the schema descriptions, which are already clear.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it captures a screenshot of the Game View, which is a specific verb and resource. However, it does not explicitly differentiate from sibling tools like unity_screenshot_scene or unity_graphics_game_capture.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives. No prerequisites or context are provided. The only behavioral note is about saving on next frame, but that belongs to transparency.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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