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unity_asset_create_prefab

Create a prefab from a GameObject in the scene, specifying the source path and save location. Streamline asset creation for reuse.

Instructions

Create a prefab from an existing GameObject in the scene.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
gameObjectPathYesPath of the source GameObject in the hierarchy
savePathYesWhere to save the prefab (e.g. 'Assets/Prefabs/MyPrefab.prefab')
portNoTarget Unity instance port for parallel-safe routing. Get this from unity_select_instance. When working with multiple Unity instances, ALWAYS include this parameter.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries full burden. It mentions creation but does not disclose whether overwriting occurs, required permissions, or side effects. Lacks behavioral context beyond the basic operation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The main description is a single, front-loaded sentence that conveys the core purpose without waste. Every part serves a function.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema is provided, so the description should hint at return values or success indicators, but it does not. Schema parameter descriptions are complete, but behavioral context for a creation tool is missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, and the descriptions add meaningful context beyond field names: source path, save location, and port usage guidance. The port parameter description includes practical usage advice for multi-instance scenarios.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Create a prefab'), the resource type ('prefab'), and the source ('existing GameObject in the scene'). It effectively distinguishes from sibling tools like unity_asset_instantiate_prefab which does the opposite.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit guidance on when to use this tool versus alternatives such as unity_asset_instantiate_prefab or unity_prefab_info. The context implies creation, but prerequisites (e.g., GameObject must exist) are not stated.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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