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unity_search_by_name

Find GameObjects by name pattern in Unity scenes using substring or regex. Supports inactive inclusion and result limits.

Instructions

Find all GameObjects whose name contains a pattern. Supports substring matching or regex.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYesName pattern to search for
regexNoUse regex matching instead of substring (default: false)
includeInactiveNoInclude inactive GameObjects (default: false)
limitNoMaximum results to return (default: 500).
portNoTarget Unity instance port for parallel-safe routing. Get this from unity_select_instance. When working with multiple Unity instances, ALWAYS include this parameter.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, and the description lacks disclosure of behavioral traits such as scope (current scene vs everything), case sensitivity, default inclusion of inactive objects, performance implications, or limitations. The description does not compensate for missing annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, no wasted words. The first sentence clearly states purpose, the second adds the key matching modes. Structure is efficient and front-loaded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Despite having 5 parameters and no output schema, the description does not clarify scope (e.g., current scene, all scenes), case sensitivity, or default behaviors. It is too brief for a search tool with multiple options and no annotations.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 100% coverage with descriptions for all parameters. The description adds minimal value beyond summarizing 'substring matching or regex', which maps to the 'regex' parameter. Baseline 3 is appropriate as schema does the heavy lifting.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description explicitly states the action 'Find all GameObjects' and the resource 'name contains a pattern', with support for substring and regex. It clearly distinguishes from sibling tools like unity_search_by_component which search by other attributes.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is given on when to use this tool versus alternatives (e.g., search_by_component, search_by_tag) or when not to use it. The description only lists features without contextual advice.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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