Skip to main content
Glama

unity_component_add

Add a component to a specified GameObject, supporting built-in types like Rigidbody and BoxCollider, as well as custom scripts.

Instructions

Add a component to a GameObject. Supports built-in types (Rigidbody, BoxCollider, AudioSource, Light, Camera, etc.) and custom scripts.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
gameObjectPathYesPath or name of the target GameObject
componentTypeYesFull type name, e.g. 'Rigidbody', 'BoxCollider', 'MyNamespace.MyScript'
portNoTarget Unity instance port for parallel-safe routing. Get this from unity_select_instance. When working with multiple Unity instances, ALWAYS include this parameter.
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries full burden. It does not disclose behavioral traits like side effects (e.g., if component addition triggers events), permissions, or error conditions. However, it does list supported types which adds context.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, front-loaded with purpose, then examples. No filler words. Every sentence adds value.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no output schema and three parameters, the description covers basic usage but lacks detail on return value, error handling, or prerequisites (e.g., does the GameObject need to exist?). It is adequate for a simple tool but not complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so baseline is 3. The description adds value by clarifying that componentType supports both built-in names and custom namespace-qualified types, and that port is used for parallel-safe routing, which is not fully captured in schema descriptions.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Clearly states 'Add a component to a GameObject' with specific verb (add) and resource (component). Lists examples and mentions custom scripts, distinguishing it from siblings like unity_component_remove or unity_component_set_property.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description explicitly supports built-in types and custom scripts, but does not provide guidance on when to use this versus alternative tools (e.g., batch wiring). No exclusion or alternative mentioned.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/AnkleBreaker-Studio/unity-mcp-server'

If you have feedback or need assistance with the MCP directory API, please join our Discord server