weld
Merge vertices closer than a set distance to fix doubled vertices and seams after joining parts. Fails safely if distance collapses faces.
Instructions
Merge vertices closer than distance metres (empty: 0.0001 m, less on objects under 0.3 m; optionally only those inside where: x, y, z, box). Fixes doubled
vertices and seams after joining parts. For a broken mesh with holes and junk use repair_mesh. A distance wider
than the thinnest faces collapses them and opens the mesh: the call then fails, changes nothing, and names the new
boundary and non-manifold edges, their world box and a smaller distance that is safe. allow_open=true welds anyway
and puts the same report into warning.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| where | No | ||
| object | Yes | ||
| distance | No | ||
| allow_open | No |