inset_faces
Inset picked mesh faces by a thickness and optionally push the inner face inward or outward to create recessed or raised details. Filter faces by normal, area, index, or bounds.
Instructions
Inset the picked faces by thickness metres (empty: 0.02 m, less on objects under 0.3 m), optionally pushing
the inner face by depth (negative is a recess). individual=true insets each face on its own.
where picks faces (or vertices, edges) by a condition, all given keys must hold: normal ('+Z', '-X' or [x,y,z]) with
angle (degrees, default 25); x, y, z ranges [min, max] (null means open) on the world centre; box [[x0,y0,z0],[x1,y1,z1]];
area [min, max]; index [...]. {} or null picks everything. Look at mesh_info first to see where the faces are.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| depth | No | ||
| where | No | ||
| object | Yes | ||
| thickness | No | ||
| individual | No |