walkable_map
Check walkable areas for an agent, flood fill from a start point, and return reachable, unreachable, and blocked regions in m2 plus top-down image. Verify room, spawn, and objective connectivity.
Instructions
Check where an agent of this size can walk, then flood from start (default: the largest area). Floors are
found by rays, so ramps, stairs and several levels work. Returns the reachable, unreachable and blocked areas
in m2 and a top-down image. Use it to prove that every room, spawn and objective connects.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| cell | No | ||
| names | No | ||
| start | No | ||
| max_step | No | ||
| max_levels | No | ||
| agent_height | No | ||
| agent_radius | No | ||
| max_slope_deg | No |