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Glama

paint_faces

Destructive

Apply vertex colors to selected faces of a Blender object without using materials or textures; choose faces by normal, axis range, box, area, or index and set color as #rrggbb or RGB.

Instructions

Colour faces without a material or a texture: vertex colour on the picked faces (see select_faces for where: normal, x/y/z ranges, box, area, index). Colour is '#rrggbb' or [r,g,b]. For stylised models that use vertex colours instead of textures.

Input Schema

NameRequiredDescriptionDefault
colorYes
whereNo
objectYes
attributeNoColor

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.4.0

TDQS

A3.9/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare destructiveHint=true and readOnlyHint=false, so the agent knows this mutates state. The description adds that no material/texture is created and that colour lands on 'picked faces', but it never says whether existing vertex colours are overwritten or appended, nor whether a selection must exist first — the most important behavioral risk for a destructive paint tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two tight sentences, front-loaded with the action and the key differentiator ('without a material or a texture'), then the colour format and the pointer to select_faces. No filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a 4-parameter destructive mutation with no output schema and 0% schema coverage, the description covers the colour format and the predicate reference but omits overwrite semantics, required selection state, and the meaning of `attribute`/`object`. Adequate to invoke, not complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description carries the burden: it documents the `color` format ('#rrggbb' or [r,g,b]) and points to select_faces for the `where` predicate values. However, it never explains `object` or `attribute` (default 'Color'), leaving two of four parameters undocumented in both schema and prose.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource ('Colour faces ... vertex colour on the picked faces') and immediately carves out its niche by saying it works 'without a material or a texture', which distinguishes it from siblings like assign_material_faces and set_material. An agent can pick it without opening the schema.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Gives a clear use condition ('For stylised models that use vertex colours instead of textures') and routes the agent to select_faces for the `where` semantics. It does not explicitly say when NOT to use it versus assign_material_faces/set_material, so no exclusions are stated.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.