subdivide
Round entire mesh with Catmull-Clark subdivision; each level quadruples faces. Apply bakes smooth shading and reports triangle count against budget.
Instructions
Round the whole geometry with Catmull-Clark subdivision (each level quadruples the faces). apply=true bakes it into the mesh and sets smooth shading. Watch the triangle count in the answer against your budget. Use subdivide_faces to cut picked faces into a grid without rounding, remesh for an even skin over merged parts.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| apply | No | ||
| names | Yes | ||
| levels | No |