subdivide
Round a mesh with Catmull-Clark subdivision, quadrupling faces per level. Apply to bake changes and enable smooth shading; monitor triangle count against budget.
Instructions
Round the whole mesh with Catmull-Clark subdivision: the shape changes, each level quadruples the faces. apply=true bakes it into the mesh and sets smooth shading. Watch the triangle count in the answer against your budget. Use subdivide_faces to cut picked faces into a grid without rounding, remesh for an even skin over merged parts.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| apply | No | ||
| names | Yes | ||
| levels | No |