line_of_sight
Check whether one world point or object can see another, returning the first blocker for sight lines, cover, and corridors.
Instructions
Can point or object a see b? Each is a world point or an object name (its bounding-box centre). The two
named objects never block the ray. Returns the first blocker. Use it for sight lines, cover and corridors.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| a | Yes | ||
| b | Yes |