transform_region
Move, scale, or rotate selected mesh faces or vertices in world space, with falloff-based proportional editing for targeted 3D shape adjustments.
Instructions
Move, scale and rotate the vertices of the picked faces (mode faces) or the picked vertices (mode vertices)
in world terms. pivot defaults to the region centre. falloff > 0 drags the neighbours too, like proportional
editing: weights fall from 1 at the region to 0 at falloff metres away, shaped by falloff_type.
Use it to widen a head, taper a leg, raise a ridge. symmetric adds the mirror twins of the picked vertices
about the centre of the mesh box on that world axis (the answer gives mirrored_vertices and without_twin); the
transform itself is not mirrored. Without it the answer has a warning when the mesh is mirror-symmetric and
the selection lies on both sides of the plane but is not symmetric.
where picks faces (or vertices, edges) by a condition, all given keys must hold: normal ('+Z', '-X' or [x,y,z]) with
angle (degrees, default 25); x, y, z ranges [min, max] (null means open) on the world centre; box [[x0,y0,z0],[x1,y1,z1]];
area [min, max]; index [...]. {} or null picks everything. Look at mesh_info first to see where the faces are.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mode | No | faces | |
| move | No | ||
| pivot | No | ||
| scale | No | ||
| where | No | ||
| object | Yes | ||
| falloff | No | ||
| symmetric | No | ||
| rotate_deg | No | ||
| falloff_type | No | smooth |