combine
Merge multiple meshes into one object in world space while keeping materials, cutting draw calls before export. Parts stay unwelded and unmoved, so gaps need separate closing.
Instructions
Merge several meshes into one mesh object, as Join (Ctrl+J) does in Blender (in world space, materials kept). Do it before export to save draw calls. The parts are not welded or moved: use move_to_contact to close a gap.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | ||
| names | Yes | ||
| delete_sources | No |