combine
Merge several meshes into one object in world space while keeping materials, reducing draw calls before export. Parts are not welded or moved.
Instructions
Merge several meshes into one mesh object, as Join (Ctrl+J) does in Blender (in world space, materials kept). Do it before export to save draw calls. The parts are not welded or moved: use move_to_contact to close a gap.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | ||
| names | Yes | ||
| delete_sources | No |