deform
Bend, twist, taper, or stretch a Blender mesh with axis, origin, and length limits; subdivide along the axis first so the geometry follows the effect.
Instructions
Bend, twist, taper or stretch the whole mesh. bend and twist take amount in degrees, taper and stretch a
factor. axis: for twist, taper and stretch it is the long axis of the part; for bend it is the axis the part curls
around, so a standing bar (long along Z) bends forward with axis X or sideways with axis Y. origin is a world
point (default the object origin); limits [0,1] restrict the effect to a fraction of the length. The mesh needs
enough vertices along the axis: subdivide_faces first.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| axis | No | Z | |
| kind | Yes | ||
| amount | Yes | ||
| limits | No | ||
| lock_x | No | ||
| lock_y | No | ||
| object | Yes | ||
| origin | No |