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Glama

deform

Destructive

Bend, twist, taper, or stretch an entire mesh along an axis by a set amount to shape 3D models in Blender; use limits to target part of its length.

Instructions

Bend, twist, taper or stretch the whole mesh. bend and twist take amount in degrees, taper and stretch a factor. axis: for twist, taper and stretch it is the long axis of the part; for bend it is the axis the part curls around, so a standing bar (long along Z) bends forward with axis X or sideways with axis Y. origin is a world point (default the object origin); limits [0,1] restrict the effect to a fraction of the length. The mesh needs enough vertices along the axis: subdivide_faces first.

Input Schema

NameRequiredDescriptionDefault
axisNoZ
kindYes
amountYes
limitsNo
lock_xNo
lock_yNo
objectYes
originNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.4.0

TDQS

A4.3/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare destructiveHint=true, readOnlyHint=false and openWorldHint=false, so the safety profile is covered. The description adds genuinely useful behavioral context beyond annotations: the vertex-density requirement and that subdivide_faces should precede it, plus that origin defaults to the object origin.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Front-loads the purpose, then walks through parameters in a compact, information-dense way. Every sentence targets a parameter or prerequisite; slightly dense but no filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema exists, and for a destructive mutation tool the description supplies purpose, units, geometry semantics, and a prerequisite. The main gap is the undocumented lock_x/lock_y flags, which an agent may need to interpret.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With 0% schema coverage the description carries the burden, and it delivers: it specifies amount units (degrees for bend/twist, factor for taper/stretch), the axis meaning per kind with a worked example, origin as a world point, and limits as a [0,1] fraction. It leaves lock_x, lock_y, object, and kind unexplained, so it covers roughly half the parameters richly.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb (bend/twist/taper/stretch) and resource (the whole mesh), enumerating the exact deformation modes. It is clearly distinguishable from siblings like transform_objects, sculpt, or noise_displace without opening any schema.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Gives a concrete prerequisite: 'The mesh needs enough vertices along the axis: subdivide_faces first,' routing the agent to subdivide_faces when appropriate. It lacks explicit when-not conditions or alternative-tool exclusions, but the prerequisite guidance is clear context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.