transfer_weights
Copy skin weights from a skinned mesh to another by nearest vertex, so clothing, hair, or a new body follows the same rig.
Instructions
Copy skin weights from a skinned mesh to another mesh by nearest vertex (same rig for clothes, hair, a new character body). Both meshes should stand in the same place. The Armature modifier is set up too.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| donor | Yes | ||
| target | Yes | ||
| armature | No |