raycast
Detect the first object hit by a ray in world space, returning distance, point, and surface normal to find floors, ceilings, wall thickness, and free space.
Instructions
Shoot one ray in world space. Returns the first object hit, the distance, the point and the surface normal. Use it to find floors, ceilings, wall thickness and free space.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| origin | Yes | ||
| direction | Yes | ||
| max_distance | No |