raycast
Cast a single ray in world space to return the first hit, distance, point, and surface normal. Use it to measure floors, ceilings, wall thickness, or free space in Blender.
Instructions
Shoot one ray in world space. Returns the first object hit, the distance, the point and the surface normal. Use it to find floors, ceilings, wall thickness and free space.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| origin | Yes | ||
| direction | Yes | ||
| max_distance | No |