create_armature
Build a Blender armature from numeric bone coordinates and parent links, then bind a mesh and test poses for rigging.
Instructions
Make a skeleton from numbers. bones is a list of {"name", "head": [x,y,z], "tail": [x,y,z], "parent": name (optional),
"connect": bool (optional)} in world metres; list parents before children. For a biped: root, spine, chest, neck,
head, and arms and legs with L/R suffixes. Then bind a mesh with bind, and test with pose.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| bones | Yes |