unwrap
Generate UV maps for Blender meshes using smart, angle, conformal, cube, cylinder, or sphere projections; pack islands and report UV area, outside faces, and texel density.
Instructions
Make a UV map. Method smart is Smart UV Project (a larger angle gives fewer, larger islands); angle is
angle-based unwrap; cube, cylinder and sphere are projections. margin is the gap between islands (0..1); pack
arranges the islands in the 0..1 square. Returns the UV numbers of each mesh: islands, used area, faces outside
0..1, degenerate faces and texel_density_spread (1 is even, above 4 is stretched). check_mesh gives the same
numbers for an existing UV map.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| pack | No | ||
| angle | No | ||
| names | Yes | ||
| margin | No | ||
| method | No | smart |