bl-mcp
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TDQS
Scored across 113 tools
The set spans many domains and contains numerous closely related tools, such as attach/move_to_contact/place_on/ground, subdivide/subdivide_faces/remesh, render_sheet/render_view/render_final, and set_material/procedural_material/assign_material_faces. The descriptions are unusually detailed and often explicitly compare alternatives, which helps a lot, but with 113 tools an agent still faces many near-overlapping choices.
Almost all tool names use lower snake_case and are readable as verb_noun or noun forms, e.g. create_primitive, check_mesh, export_glb, list_materials. There are some bare nouns/verbs such as array, lathe, ground, pose, terrain, rock, and mixed patterns like check_* versus render_*, but the deviations are minor.
113 tools is an extreme over-scoping for a single MCP server, far beyond the typical 3-15 well-scoped range. Even for a broad Blender automation server, many specialized operations could be consolidated or grouped, making the surface overwhelming.
For a broad Blender asset/level creation, materials, rendering, reference matching, rigging, and export server, the surface is very extensive and covers most core workflows. Missing areas such as animation keyframing, constraints/IK, advanced UV editing, and physics/simulation prevent a perfect score, but agents can accomplish a wide range of tasks.