remesh
Rebuild a mesh as an even voxel surface, fusing overlapping parts into one skin and producing clean topology for sculpting. Set voxel size to control detail.
Instructions
Rebuild the mesh as an even voxel surface: fuses overlapping parts into one skin and gives clean topology to sculpt. A smaller voxel_size means more detail and many more triangles. The old topology and UVs are lost. Use subdivide to round a mesh and keep its topology, subdivide_faces to add geometry to picked faces.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| object | Yes | ||
| voxel_size | No | ||
| smooth_shading | No |