remesh
Rebuilds a mesh into a single even voxel surface by fusing overlapping parts for sculpting; adjust voxel size for detail. Replaces old topology and UVs.
Instructions
Replace the topology: rebuild the mesh as an even voxel surface that fuses overlapping parts into one skin, for sculpting. A smaller voxel_size means more detail and many more triangles. The old topology and UVs are lost. Use subdivide to round a mesh and keep its topology, subdivide_faces to add geometry to picked faces.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| object | Yes | ||
| voxel_size | No | ||
| smooth_shading | No |