apply_transforms
Bakes mesh transforms into vertices, optionally resetting position to world origin, while preserving child placement and handling mirrored scale without flipped normals.
Instructions
Bake the transform of meshes into their vertices, as Ctrl+A does. mode all also bakes the position: the
origin goes to the world origin. Shared meshes are made single-user first, children keep their place in the
world, mirrored (negative) scale is handled without flipped normals.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mode | No | scale | |
| names | Yes |