apply_transforms
Applies object transforms directly to mesh vertices, like Ctrl+A, with scale, scale/rotation, or all modes. Makes shared meshes single-user and preserves world placement and normals.
Instructions
Bake the transform of meshes into their vertices, as Ctrl+A does. mode all also bakes the position: the
origin goes to the world origin. Shared meshes are made single-user first, children keep their place in the
world, mirrored (negative) scale is handled without flipped normals.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mode | No | scale | |
| names | Yes |