check_mesh
Inspect a Blender mesh for topology and UV issues: counts triangles and n-gons, finds open holes, loose parts, zero-area faces, doubled vertices, inward normals, and unapplied scale.
Instructions
Triangle and n-gon count, open holes, loose parts, zero-area faces, doubled vertices, inward normals and
unapplied scale. 'issues' is ['none'] when the mesh is clean. uv is the quality of the UV map: island count,
used area, faces outside 0..1, degenerate faces and texel_density_spread (largest to smallest UV area per surface
area: 1 is even, above 4 is stretched), or 'none' when the mesh has no UV map.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes |