subdivide_faces
Split selected faces into a grid of cuts per edge to add geometry for bending, sculpting, or displacing while preserving the original shape. Target faces by normal, area, bounds, or index.
Instructions
Add geometry without changing the shape: split the picked faces into a grid, cuts cuts per edge, to bend,
sculpt or displace later. Use subdivide to round the whole mesh, remesh for an even skin over merged parts.
where picks faces (or vertices, edges) by a condition, all given keys must hold: normal ('+Z', '-X' or [x,y,z]) with
angle (degrees, default 25); x, y, z ranges [min, max] (null means open) on the world centre; box [[x0,y0,z0],[x1,y1,z1]];
area [min, max]; index [...]. {} or null picks everything. Look at mesh_info first to see where the faces are.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| cuts | No | ||
| where | No | ||
| object | Yes |