pose
Set Blender bones by numeric rotation, location, and scale values; reset other bones first if needed, and return the rig to rest with an empty input.
Instructions
Pose bones by numbers: {"bone": [rx, ry, rz]} in degrees (Euler XYZ, local to the bone), or {"bone": {"rot": [..], "loc": [..], "scale": [..]}}. reset=true clears all other bones first. An empty pose returns to rest. A bone along Z bends forward when rotated about X.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| pose | No | ||
| reset | No | ||
| armature | Yes |