sightline_map
Measure line-of-sight across a 3D level to map exposed and enclosed areas, revealing sniper alleys and long views so you can verify cover and corners.
Instructions
Exposure of a level. For every reachable cell it shoots rays around at eye height and measures how far one
can see. Returns a heat map (blue enclosed, red exposed), the longest sight lines with their positions and the
area that has a sight line longer than long_sightline. Use it to find sniper alleys and to check that
cover and corners break long views. Same agent settings as walkable_map.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| cell | No | ||
| rays | No | ||
| names | No | ||
| start | No | ||
| max_range | No | ||
| eye_height | No | ||
| long_sightline | No |