check_weights
Validate mesh skin weights before rigging or glTF export by detecting unweighted vertices, too many bone influences, non-normalized sums, orphan groups, and missing Armature modifiers.
Instructions
Skin quality: vertices without weight, with more than max_influences bones (glTF wants 4), weights that do not
sum to 1, groups that match no bone, a missing Armature modifier.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mesh | Yes | ||
| max_influences | No |