render_view
Render the current Blender scene from any angle, framing a target with adjustable camera, light, and modes like solid, wire, xray, or normals for inspection.
Instructions
Check picture from any angle with its own camera and light. The camera frames the bounding volume of target
(with children; empty means everything), so a tall figure and a small bolt both fill the picture. Azimuth 0 looks
at the front (from -Y), 90 from +X, 180 from the back; elevation 0 is level, 90 is from above. fov 0 means
orthographic. isolate=false draws the whole scene but still frames target: use it for close-ups of joints in
context. Modes: solid (studio light, material colours), clay (one grey, shows form only), xray (see-through),
flat (material colours without light), wire (edges: topology, hidden parts; lines are about 2 pixels wide at the
centre of the frame at any zoom), ids (one flat colour per object, with a legend), normals (world normal as
colour), backfaces (red where you see the inside of a face: flipped normals, open shells). Use render_sheet for
the overview with a metre grid, render_final for the scene lights, materials and camera.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| fov | No | ||
| mode | No | solid | |
| name | No | view | |
| size | No | ||
| margin | No | ||
| target | No | ||
| azimuth | No | ||
| isolate | No | ||
| look_at | No | ||
| elevation | No |