render_view
Renders a close-up image of any target in the scene from a chosen angle and mode for visual checking of geometry, normals, or topology.
Instructions
Close-up picture for checking: one free angle with its own camera and light, no set-up needed. The camera frames the bounding volume of target
(with children; empty means everything), so a tall figure and a small bolt both fill the picture. Azimuth 0 looks
at the front (from -Y), 90 from +X, 180 from the back; elevation 0 is level, 90 is from above. fov 0 means
orthographic. isolate=false draws the whole scene but still frames target: use it for close-ups of joints in
context. Modes: solid (studio light, material colours), clay (one grey, shows form only), xray (see-through),
flat (material colours without light), wire (edges: topology, hidden parts; lines are about 2 pixels wide at the
centre of the frame at any zoom), ids (one flat colour per object, with a legend), normals (world normal as
colour), backfaces (red where you see the inside of a face: flipped normals, open shells). eye puts the camera at a world point looking at look_at with fov
(no framing): a player's view from a spawn at eye height, a look through a doorway. Use render_sheet for the
overview with a metre grid, render_final for the scene lights, materials and camera.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| eye | No | ||
| fov | No | ||
| mode | No | solid | |
| name | No | view | |
| size | No | ||
| margin | No | ||
| target | No | ||
| azimuth | No | ||
| isolate | No | ||
| look_at | No | ||
| elevation | No |