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Glama

render_view

Render the current Blender scene from any angle, framing a target with adjustable camera, light, and modes like solid, wire, xray, or normals for inspection.

Instructions

Check picture from any angle with its own camera and light. The camera frames the bounding volume of target (with children; empty means everything), so a tall figure and a small bolt both fill the picture. Azimuth 0 looks at the front (from -Y), 90 from +X, 180 from the back; elevation 0 is level, 90 is from above. fov 0 means orthographic. isolate=false draws the whole scene but still frames target: use it for close-ups of joints in context. Modes: solid (studio light, material colours), clay (one grey, shows form only), xray (see-through), flat (material colours without light), wire (edges: topology, hidden parts; lines are about 2 pixels wide at the centre of the frame at any zoom), ids (one flat colour per object, with a legend), normals (world normal as colour), backfaces (red where you see the inside of a face: flipped normals, open shells). Use render_sheet for the overview with a metre grid, render_final for the scene lights, materials and camera.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
fovNo
modeNosolid
nameNoview
sizeNo
marginNo
targetNo
azimuthNo
isolateNo
look_atNo
elevationNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.4.0

TDQS

A4.5/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden and does a lot: camera framing rules (bounding volume with children, empty=everything), azimuth/elevation conventions, fov 0 = orthographic, isolate semantics, and the visual result of all eight modes. What it omits is output behavior — where the image goes, the role of `name`, and whether anything is written to disk — which for a render tool is a real gap.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Front-loaded with the core idea (own camera and light, frames target's bounding volume) before conventions and modes. Dense with little filler, though the mode enumeration and the pixel-width remark on wire mode are lengthy enough that it reads more as a reference block than a tight definition.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a 10-parameter render tool with no annotations and no output schema, the camera math and mode semantics are unusually complete. The remaining hole is the output artifact (file name, destination, format) which the agent needs to use the result of the render.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0%, so the description must compensate, and it does for target, azimuth, elevation, fov, isolate and every mode enum value. It leaves look_at, size, margin and name unexplained; size/margin are guessable but look_at is a meaningful camera parameter left undocumented, so it falls short of full compensation.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb+resource: render a picture of `target` from any angle using its own camera and light. It explicitly distinguishes itself from render_sheet (overview with metre grid) and render_final (scene lights/materials/camera), so an agent can pick the right render tool without opening schemas.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Names both alternatives with the condition that selects each (render_sheet for grid overview, render_final for real lighting/materials). It also gives the when-to-use for isolate=false ('use it for close-ups of joints in context'), so the main branching decisions are explicit.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.