list_materials
List all Blender materials with color, users, textures, procedural nodes, and faces lacking materials, or get full details for one material by name.
Instructions
Every material: name, colour, number of users, whether it has a texture and which procedural nodes it has.
Procedural nodes (noise, gradients, math) are not exported to glTF: not_exported marks those materials.
faces_without_material counts, per object, the faces that sit in an empty slot or have no slot. Fix them with
assign_material_faces. Use it to find look-alikes before dedupe_materials.
With name the answer is the card of that one material: colour, roughness, metallic, alpha, emission, coat,
subsurface, the paths of its texture and maps (and the normal map colour space, which must be Non-Color),
procedural nodes, users and faces per object. alpha_mode is the glTF alphaMode that export_glb writes (OPAQUE,
BLEND or MASK); render_method is the EEVEE draw mode (DITHERED is the normal one for opaque).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No |