sweep
Pull a cross-section along world points or arcs to build pipes, cables, railings, trims, horns, tails, or roads; set profile, taper radii, caps, and up direction.
Instructions
Pull a cross-section along a path of world points: pipes, cables, railings, trims, horns, tails, roads. Instead of
path, arc gives a circular arc without computing points: {"center": [x, y, z], "radius": 0.09, "plane": "XZ",
"start_deg": 0, "end_deg": 180, "points": 24} (angles from the first axis of the plane, counter-clockwise; a bail
handle over X is plane XZ from 0 to 180). radii gives one radius per point (a taper). profile is a closed 2D polygon
[[right, up], ...] of the cross-section (default a circle with sides); the frame turns smoothly along the path,
up is the starting up direction.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| up | No | ||
| arc | No | ||
| caps | No | ||
| name | Yes | ||
| path | No | ||
| radii | No | ||
| sides | No | ||
| closed | No | ||
| radius | No | ||
| profile | No |