sweep
Pull a 2D cross-section along a 3D path to create pipes, cables, railings, trims, horns, tails, or roads in Blender. Use per-point radii to taper and custom profiles for shape.
Instructions
Pull a cross-section along a path of world points: pipes, cables, railings, trims, horns, tails, roads. radii gives
one radius per point (a taper). profile is a closed 2D polygon [[right, up], ...] of the cross-section (default a
circle with sides); the frame turns smoothly along the path, up is the starting up direction.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| up | No | ||
| caps | No | ||
| name | Yes | ||
| path | Yes | ||
| radii | No | ||
| sides | No | ||
| closed | No | ||
| radius | No | ||
| profile | No |