create_primitive
Create cube, sphere, cylinder, cone, plane, or torus primitives in Blender with real-world metre dimensions, anchors, placement, and rotation for accurate 3D modelling.
Instructions
Create a primitive with a real size in metres (no hidden scale). For a torus size is [outer width, outer depth,
tube thickness], segments is the count around the ring. The anchor
point of its bounding box (fractions 0..1) is placed at world point at: anchor (0.5,0.5,0) with at (0,0,0)
stands the shape on the ground. size is the size before rotation. rotate_deg [rx, ry, rz] turns the shape
about the point at around the world X, then Y, then Z axis, after it is placed. A barrel along +X: a cylinder
with rotate_deg [0, 90, 0]. The answer shows the size and box after the turn.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| at | No | ||
| kind | Yes | ||
| name | Yes | ||
| size | No | ||
| anchor | No | ||
| segments | No | ||
| rotate_deg | No |