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Glama

attach

Move a Blender part and its children so a selected bounding-box point lands on another object's box point, with optional offset.

Instructions

Move part (with its children) so a point of its world bounding box lands on a point of the bounding box of to. Anchors are fractions 0..1 per axis: (0.5,0.5,0) is bottom centre, (0.5,0.5,1) is top centre. Default puts the part on top of the target. offset is in metres. Both boxes include the children of each object; with_children=false measures the two objects alone (the children still move with the part). The answer gives boxes_used (objects, min, max, size of both boxes after the move) and moved_by; min and max at the top level are of part alone. Boxes do not follow round or slanted surfaces: use move_to_contact to close the real gap, place_on to drop onto uneven ground, transform_objects for a known offset.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
toYes
partYes
offsetNo
to_anchorNo
part_anchorNo
with_childrenNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.4.0

TDQS

A5/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full behavioral burden and does so well: it explains that children move with `part`, that `with_children=false` changes only how the bounding boxes are measured, and that `offset` is in metres. It also documents the return payload (`boxes_used`, `moved_by`) and clarifies that top-level min/max refer to `part` alone.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is front-loaded with the core move semantics, then layers in anchor details, child behavior, return values, and alternatives. Despite covering a complex operation, every sentence carries actionable information with no filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity, zero annotation coverage, no output schema, and 0% schema description coverage, the description supplies everything an agent needs: purpose, parameter semantics, side effects, return values, limitations, and sibling alternatives. Nothing material is missing for correct invocation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must compensate, and it does: it defines anchors as fractions 0..1 per axis with examples, explains the default top placement, specifies that `offset` is in metres, and clarifies the nuanced behavior of `with_children`. This adds substantial meaning beyond the bare schema parameter names and defaults.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a precise verb and resource: moving `part` so a point of its world bounding box lands on a point of `to`'s bounding box. It also distinguishes this tool from nearby siblings by naming `move_to_contact`, `place_on`, and `transform_objects` as alternatives for cases this tool does not handle.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It gives explicit when-not-to-use guidance: boxes do not follow round or slanted surfaces, so use `move_to_contact` to close the real gap, `place_on` to drop onto uneven ground, or `transform_objects` for a known offset. The default placement behavior is also stated, so an agent can choose the right tool without inference.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.