transform_objects
Move, rotate, and scale Blender objects together with their children as one group. Set world-axis values and an optional pivot; the result lists every updated object.
Instructions
Move, turn and scale objects together with their children. Order: scale, then rotate, then move. rotate_deg
[rx, ry, rz] turns around the world X, then Y, then Z axis. scale is a number or [x, y, z] along the world axes.
pivot is a world point for the turn and the scale; the default is the centre of the bounding box of all the
objects and their children. Several objects turn as one group. Scaling a turned object by different factors
on each axis shears it a little: set the size with set_dimensions first. The answer lists every object after the
change. Use it when you know the numbers; to place a part against another use attach or move_to_contact.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| move | No | ||
| names | Yes | ||
| pivot | No | ||
| scale | No | ||
| rotate_deg | No |