update_property
Set a single property on a Godot node, including compound values as constructor strings like Vector2(100,200) or hex colors.
Instructions
Set one property on a node; compound values travel as constructor strings like Vector2(100, 200) or #ff0000
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| value | Yes | ||
| property | Yes | ||
| node_path | Yes |