set_blend_tree_node
Adds or replaces an animation node in a Godot blend tree state and optionally connects its output to another node's input port.
Instructions
Add or replace a node inside a blend tree state and optionally wire its output into another node's input port
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| animation | No | ||
| node_path | Yes | ||
| connect_to | No | ||
| position_x | No | ||
| position_y | No | ||
| bt_node_name | Yes | ||
| bt_node_type | Yes | ||
| connect_port | No | ||
| blend_tree_state | Yes | ||
| state_machine_path | No |