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rezaahmadn

godot-mcp-bridge

by rezaahmadn

setup_environment

Set up or reconfigure a WorldEnvironment node with sky, ambient lighting, fog, glow, SSAO, SSR, and SDFGI for a Godot scene.

Instructions

Create or reconfigure a WorldEnvironment with sky, ambient, tonemap, fog, glow, SSAO, SSR and SDFGI settings; reconfiguring an existing node is not undoable

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
skyNo
nameNoWorldEnvironment
node_pathNo
glow_bloomNo
fog_densityNo
fog_enabledNo
parent_pathNo.
ssao_radiusNo
ssr_enabledNo
ssr_fade_inNo
glow_enabledNo
ssao_enabledNo
ssr_fade_outNo
tonemap_modeNo
glow_strengthNo
sdfgi_enabledNo
ssr_max_stepsNo
tonemap_whiteNo
glow_intensityNo
ssao_intensityNo
background_modeNosky
fog_light_colorNo
background_colorNo
fog_light_energyNo
tonemap_exposureNo
ambient_light_colorNo
ambient_light_energyNo
ambient_light_sourceNo
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description reveals that reconfiguring an existing node is not undoable, which is a useful safety warning. However, it does not disclose other behavioral aspects such as return values, handling of omitted parameters, or scene tree side effects beyond the node itself. With no annotations, more transparency would be expected.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single concise sentence that front-loads the primary purpose and ends with a practical warning. Every part adds value, with no redundant or filler content.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity (28 parameters, no output schema, no annotations), the description is too sparse. It fails to explain parameter semantics, expected behaviors when fields are omitted, or return values. The agent would need to infer too much from property names alone.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must compensate for parameter meanings. It only lists high-level categories (sky, ambient, tonemap, etc.) rather than explaining individual parameters like fog_density or tonemap_mode. With 28 parameters, this is insufficient to guide correct usage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool creates or reconfigures a WorldEnvironment, listing the major setting categories. This distinguishes it from sibling tools like setup_lighting or setup_camera_3d, which target different node types.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies the tool is for environment setup, but does not explicitly exclude alternatives or mention when not to use it. It provides clear context by naming the node type and setting groups, though no explicit comparisons to sibling tools are provided.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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