get_performance_monitors
Retrieve raw performance metrics from the Godot editor process, covering time, memory, and VRAM usage. Filter by category prefix to focus on specific areas.
Instructions
Dump raw Performance monitors of the editor process (not a running game); time_* in seconds except time_fps, memory and VRAM in bytes, optionally filtered by key prefix
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| category | No |