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rezaahmadn

godot-mcp-bridge

by rezaahmadn

stop_scene

Stop the currently running game and remove temporary IPC files from its user directory to free resources and avoid conflicts.

Instructions

Stop the running game and clean up the bridge IPC temp files in its user dir

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of disclosure. It transparently mentions the side effect of cleaning up bridge IPC temp files, which is additional behavioral context beyond simply stopping the game.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, concise sentence that efficiently conveys both the primary action and the cleanup side effect without any redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a zero-parameter, simple stop tool with no output schema, the description fully covers what the tool does and its notable side effect. No additional information is necessary.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool has zero parameters, so the baseline is 4. There is nothing for the description to add regarding parameters, and it correctly omits any parameter details.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states a specific verb ('Stop') and resource ('running game'), and adds a distinct cleanup action. It uniquely identifies this tool's purpose among siblings like play_scene or open_scene.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies the tool should be used when a game is currently running, providing clear context. It does not explicitly mention alternatives or exclusions, but for a stop action with no alternatives, this is sufficient.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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