simulate_mouse_click
Simulate mouse clicks at precise viewport coordinates in a running Godot game. Auto-release triggers UI buttons, enabling automated gameplay testing and input simulation.
Instructions
Click a mouse button at viewport pixel x,y in the running game, auto-releasing so UI buttons fire (dropped if no game is running)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | No | ||
| y | No | ||
| button | No | ||
| pressed | No | ||
| auto_release | No | ||
| double_click | No |