apply_particle_preset
Apply a tuned particle effect preset (explosion, fire, smoke, etc.) to a Godot node, automatically adjusting parameters and material to match the node's 2D or 3D dimensions.
Instructions
Apply a tuned particle preset (node params plus a fresh material) sized for the node's 2D or 3D dimension
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| preset | Yes | ||
| node_path | Yes |