setup_camera_3d
Configure a Godot 3D camera by setting its position, rotation, field of view, clipping planes, projection mode, and optional look-at target.
Instructions
Create or reconfigure a Camera3D; fov, rotation are in degrees and look_at is a world-space target; reconfiguring an existing node is not undoable
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| far | No | ||
| fov | No | ||
| name | No | Camera3D | |
| near | No | ||
| size | No | ||
| current | No | ||
| look_at | No | ||
| position | No | ||
| rotation | No | ||
| cull_mask | No | ||
| node_path | No | ||
| projection | No | ||
| parent_path | No | . | |
| environment_path | No |