move_to
Walk the 3D player to a specified node or position and wait until it arrives within the given radius or times out.
Instructions
Walk the 3D player toward a target node or world position and wait for arrival within arrival_radius, or timeout
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| run | No | ||
| target | Yes | ||
| timeout | No | ||
| camera_path | No | ||
| player_path | No | ||
| arrival_radius | No | ||
| look_at_target | No |