disconnect_signal
Disconnect a specific signal connection in Godot between a source node and a target method by supplying the signal name, source path, target path, and method name.
Instructions
Disconnect a node signal from a method on a target node
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| method_name | Yes | ||
| signal_name | Yes | ||
| source_path | Yes | ||
| target_path | Yes |