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rezaahmadn

godot-mcp-bridge

by rezaahmadn

get_editor_performance

Retrieve a compact performance digest for the Godot editor, including FPS, frame time, draw calls, node/orphan counts, and memory usage.

Instructions

Get a compact performance digest of the editor process (not a running game): fps, frame time in ms, draw calls, node and orphan counts, memory in MB

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Since no annotations are provided, the description carries the full burden. It discloses the exact metrics returned and the scope (editor process vs game). It doesn't mention side effects, but the verb 'Get' implies a read-only operation, making it reasonably transparent.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence that immediately states what the tool does and enumerates the metrics. Every word earns its place with no filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a zero-parameter tool with no output schema, the description fully specifies what the tool returns by listing the exact metrics. This is complete for the agent to decide when to invoke it and what to expect.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema has zero parameters, so the baseline is 4. The description adds no parameter info, but none is needed since there are no parameters.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb 'Get' and resource 'performance digest of the editor process', clearly distinguishing it from game performance tools by adding 'not a running game'. The metric list (fps, frame time, draw calls, etc.) makes the purpose unmistakable.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides clear context by stating it's for the editor process, not a running game, which guides usage. However, it doesn't explicitly name alternative tools like get_performance_monitors or state when to prefer one over the other, so it falls short of a 5.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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