remove_state_machine_transition
Remove a transition between two states in a Godot AnimationTree state machine by specifying the node path and the source and target states.
Instructions
Remove the transition between two states of an AnimationTree state machine
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| to_state | Yes | ||
| node_path | Yes | ||
| from_state | Yes | ||
| state_machine_path | No |