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rezaahmadn

godot-mcp-bridge

by rezaahmadn

remove_state_machine_transition

Remove a transition between two states in a Godot AnimationTree state machine by specifying the node path and the source and target states.

Instructions

Remove the transition between two states of an AnimationTree state machine

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
to_stateYes
node_pathYes
from_stateYes
state_machine_pathNo
Behavior1/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden of behavioral disclosure, but it only states the action itself. It does not mention side effects, whether the action is destructive, whether a transition must exist, or any error conditions. This is a significant gap for a mutation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is one short sentence, front-loading the key action. It is concise and easy to parse. However, it is under-specified given the tool's complexity, but for the information it does provide, it is well-structured and wastes no words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness1/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has 4 parameters, no annotations, and no output schema, yet the description provides almost no contextual information. It is a bare statement of the operation without explaining the state machine context, parameter requirements, or likely return behavior. The description is inadequate for an agent to invoke the tool correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters1/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema has 0% description coverage and the description adds no meaning to any parameter. It does not explain what node_path, from_state, to_state, or state_machine_path refer to, nor how they relate. The description merely repeats the concept of 'two states' without clarifying parameter roles.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's function: 'Remove the transition between two states of an AnimationTree state machine.' It specifies the action (remove), the target (transition), and the context (AnimationTree state machine). This distinguishes it clearly from sibling tools like add_state_machine_transition or remove_state_machine_state.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives no guidance on when to use this tool versus alternatives, no prerequisites, and no mention of required parameters like node_path or state_machine_path. It neither explains the context in which removal is appropriate nor excludes any cases. This leaves the agent without direction on when this tool is the right choice.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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