remove_state_machine_state
Remove a state from a Godot AnimationTree state machine, including its connected transitions (undo does not restore them).
Instructions
Remove a state from an AnimationTree state machine (Godot also drops transitions touching it; undo does not restore them)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_path | Yes | ||
| state_name | Yes | ||
| state_machine_path | No |