create_resource
Create a Godot resource programmatically by specifying its class, setting properties, and saving it to disk, eliminating manual resource creation.
Instructions
Create a resource of the given class, apply properties and save it to disk
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | ||
| type | Yes | ||
| overwrite | No | ||
| properties | No |